Lastly, the overall slower pace of the game combined with his improved range makes it a lot harder for his opponents to zone him out. and Ganondorf. Enemies are sent flying on contact. Performs a cartwheeling kick while climbing up. Kirby has been considerably nerfed in the transition from Brawl to SSB4. Due to the considerable nerfs Kirby received in his transition from Brawl, he has always been considered a non-viable character within the SSB4 metagame, even in spite of game updates noticeably buffing him. The latter can be used to Kirbycide or put the opponent below the stage, almost eliminating their chances of recovering. anime. As a result, Kirby is noticeably better than he was during SSB4's initial release. As Kirby and the remaining princess begin to leave, Kirby, seeing that the Subspace Bomb is about to explode, flees the Midair Stadium via Warp Star. This makes it even easier for opponents to wall out Kirby especially with the cast having greater range overall. Although its damage output is low, it is a very useful combo starter at low percents, especially on fast-fallers, due to it coming out on frame 4 and having both minimal ending lag and disjointed range which slightly reaches behind him. However, Komota later scored an upset by defeating Ally at Frostbite 2017 and placing 33rd at said tournament. Kirby's design is so basic, yet so appealing, one might assume he was created without much thought.  Makiko Ōmoto returns as his voice actor with new voice clips, sounding more akin to his appearances from Kirby's Return to Dream Land onward. The changes to hitstun canceling overall help Kirby, strengthening his ability to combo opponents. Has no landing lag. Kirby has a decent matchup spread overall. Said attack will be replaced with the Final Smash. As such, Kirby functions well with a bait and punish playstyle, although being unprepared for an opponent's approach can be hazardous due to his unimpressive survivability. Nightmare is a powerful entity that serves as the final boss in both Kirby's Adventure and its remake. A diagonal corkscrew dropkick. Kirby lacks a solid projectile, and his only projectile, the wave produced from Final Cutter, is slow and predictable. After defeating them, the Falcon Flyer, and the Halberd (now under Meta Knight's control) land in front of them, and they all join forces to defeat the Subspace Army. It is quick, due to coming out on frame 5, and can be angled. Based on the Spin Kick from the Fighter ability. It KOs middleweights at 158% from anywhere on Final Destination in the. Kirby's already mediocre range has been reduced further, with his feet becoming smaller and several general nerfs to hitbox sizes. Makes a bouncy sound and says "Hi! Kirby's air mobility as also taken a hit as his air acceleration is lower, and unlike most returning veterans, his air speed has been decreased, which hindering both his recovery and ability to escape aerial pressure. His forward throw can lead to combos that can deal over 40%, depending on the weight and falling speed of the character. However, it can be edgehogged rather easily, it is too slow to be used effectively for camping, and experienced players will be able to shield the wave without much difficulty. Brings his arms down twice, does a cartwheel, and then holds his arm up. He also has poor reach in most of his attacks due to his small size and short limbs. Among his strengths are fast attacks for naturally-flowing combos, including up tilt, forward throw, and down aerial – the latter of which is also a great KO set-up attack – and good edgeguarding ability thanks to his versatile forward aerial and powerful back aerial. Back throw can KO on the ledge at high percentages, and up throw can KO even earlier off the top (especially if he lands on a platform with it. Kirby in the Nintendo Direct from April 8th, 2014. His up tilt is one of the fastest up tilts in the game, has disproportionately long range, and is a good juggler and setup move at low percents. His forward smash delivers high knockback and has low startup lag for such a powerful attack. As a result, Kirby is significantly worse than in Brawl. Once you have mastered Kirby's jump and are comfortable with his Air Attacks, Meteor Smashing is the final step at maximizing Kirby's lethal potential. Kirby's multitude of jumps allow him to recover from long distances and mix up his landings. While its damage output is unimpressive, this is offset by its excellent speed, as it is tied with, The Pile Driver from the Suplex ability. Final Smashes tend to be incredibly powerful attacks, often leaving the user invincible for the move's duration (the periods vary from character to character, but always apply upon startup/execution), are generally unblockable, and, if properly executed, usually have the capacity to KO at least one opponent. Stone (Down + B) – Turns into a heavy object and plummets downward, taking no damage while transfor… In Kirby: Planet Robobot, however, both versions have the same power. Kirby has seen significant improvements to his aerial game, his recovery, his grab, and his hitboxes/range.